Committees - Overview
Committees are the top level of work groups in the society. Committees are able to create sub-committees or project teams as deemed necessary by the members. Member companies are asked to assign at least one representative to each team, and many have several involved in the activity.
There is significant cross-communication between Committees, facilitated at the highest levels between chairs, as well as at the Board level.
Advanced Imaging Consumer Communication
Objective: To accelerate consumer adoption and enjoyment of the advanced imaging technologies including UHD/HDR, 3D, high frame rate, and virtual reality.
3D Human Factors Committee
Objective: To assist 3D stakeholders in understanding the impact of viewing digitally-created stereoscopic and auto-stereoscopic images on human physiology.
Creative Arts Awards Committee
Objective: To recognize and honor, on an annual basis, 3D content creators who use stereo tools to create excellence in all 3D genres. Members are invited to participate in this committee on an annual basis.
3D Technology Awards Committee
Objective: To recognize and honor, on an annual basis, products which showcase stereographical content. Members are invited to participate in this committee on an annual basis.
HDR Working Group
Objective: To assemble the key stakeholders in the high dynamic range pipeline and workflow. The committee is tasked with educating the industry on HDR best practices in order to speed implementation of the technology.
Virtual Reality Working Group
Objective: To advance the adoption of virtual reality technology, the Society brings content and technology stakeholders together to solve common problems. The working group meets regularly and conducts industry demonstrations and educational seminars.
Objective: The Society has active committees in China, Japan, the UK, the EU, and Canada. These chapters annually conduct conferences and seminars to connect the global community of content creators. The committees explore advancements in HDR, high frame rate, virtual reality, and 3D throughout the year.
Objective: The worldwide education committee determines the key areas to be covered by the Society's ongoing seminars in Los Angeles and elsewhere. The committee meets regularly to set the working themes for all educational activities produced by the Society.